Category Archives: Uncategorized

Final Marionette

Following within the ideas of modular design, I wanted to create a figure that had a repetitive yet a linear flow within it. Using balsa wood that was carved into similar pieces I fitted them together to create a snake … Continue reading

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3D Character Face

The first update on a character project for my intro to 3D animation class

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Illustrated Journal: Perspective

I recently found a post describing a cool idea for working with two point perspective traditionally.

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Principles of Design

Balance: In this artwork the background, which is the room, is balanced. This is due in part mainly because of the symmetry in which the rooms design is most likely based around. ¬†Along with this balance, I feel a sense … Continue reading

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